Hello everyone, happy Saturday! We hope you have a Merry Christmas, Happy Holidays, and a Great New Year! It’s time again for our monthly update!
To start things off, as will become immediately apparent when you see the numbers, a Senren Banka release this month won’t be possible. We sincerely apologize for the further delays, rest assured we want to release it as soon as possible as well!
That being said, to help temper your disappointment, we are happy to announce that we will instead be releasing the translated trial version of Senren*Banka! We are currently finalizing the details on that matter and will inform you about the release date as soon as possible!
Next up, is He...
It hasn't been that long since our last blog post and here comes another one already! And it’s a long one too so grab a drink and settle in.
First of all, we would like to use this opportunity to once again thank the 1,191 backers, and also all Aokana fans in general who helped fund the physical version of Aokana with your outstanding support, which is reflected in the figure of 130,766€.
Moving on, we've got a few important announcements to make today, some of which might be a little disappointing - let's start with the bad news first.
While we originally said we were shooting for an Aokana release in August, it doesn't look like that is going to be possible since the game is still in review on Steam. ...
It has been a while since we last made a proper blog post, so we figured it was time to give you a thorough update on everything that is coming up in the near future.
First of all, it has been two weeks now since the release of our latest title "Sankaku Renai: Love Triangle Trouble" and thanks to all of your support, the game is doing really well. We sincerely hope you enjoyed your time with this amazing title.
Now onto the main topic of this blog post:
We are happy to announce that the Kickstarter campaign for the Aokana physical release is launching next Tuesday at 12:00 EDT.
The campaign will run for 42 days until the 07.30.2019 and the game itself is going to be digitally released one month later. Just to be...
To get this right out of the way, this is not the announcement for the two titles we said we would announce.
We know that some of you have been unhappy with the way we have been handling the upcoming announcements, and we promise we will be much more careful about announcing announcements going forward. Unlike back when we started, we are now working much closer together with developers, and also our partners, which has caused us to misjudge how long some of the involved preparations take.
So, we're making this post because there are some things we wanted to discuss. As many of you have heard, our upcoming title Hello,Goodbye was recently banned on Steam. This is very alarming because the build that was submitted did...
Long time no post... Apologies for that. The Good thing is, that means we actually have a few things to talk about now.
First of all, as some might already know, we have been in Japan throughout all of May, and let's just say that things have gone pretty well for us. We don't want to spoil the fun by giving away too much now.
Let's talk a little about our upcoming releases.
Unfortunately for those of you who have been looking forward to Hello,Good-bye, we're going to delay the release to November.
We hit a little bump along the road when suddenly one of the translators disappeared on us, which is rather unusual in a professional environment, but said translator has been replaced and translation progress is s...